🚀 Elevate your reality—where PC power meets untethered freedom!
The HTC Vive XR Elite with Deluxe Pack is a cutting-edge mixed reality headset combining ultra-high 3840x1920 resolution, base station-free 4-camera tracking, and customizable ergonomic design. It supports low-latency PC VR gaming via USB-C, features a hot-swappable 2-hour battery, built-in immersive speakers, and advanced hand tracking, delivering a premium, portable VR and MR experience tailored for professionals and gamers seeking next-level immersion.
Platform | Windows |
Resolution | 3840 x 1920 |
Refresh Rate | 90 Hz |
Screen Size | 6 Inches |
Display Type | LCD |
Field Of View | 1.1E+2 Degrees |
Connector Type Used on Cable | USB Type C |
Battery Average Life | 2 Hours |
Display Resolution Maximum | 3840 x 1920 combined Pixels |
Additional Features | Standalone XR, base station-free PC VR, low-latency PC-VR gaming, enhanced ergonomics with new accessories, adjustable stepless IPD and diopter dials, high-resolution display, hot-swappable battery, powerful speakers, vibrant XR color passthrough |
Connectivity Technology | USB |
Compatible Devices | Personal Computer |
Specific Uses For Product | Gaming |
Operating System | Windows |
Warranty Type | Limited |
Color | Black |
S**H
My first VR Experience with the HTC Vive XR Elite
I’ve always been intrigued by virtual reality but never took the plunge—until now. I entered the HTC Vive XR Elite, my first VR device.Unboxing and Initial ImpressionsUpon unboxing the Vive XR Elite, I was immediately struck by its sleek design and well-organized packaging. The headset felt lightweight and high-quality, which comes with overhead strap. The battery cradle can be easily connected with the glass.Comfort and FitAs a VR novice, I worried about the comfort and fit of the headset. Thankfully, the Vive XR Elite is designed with comfort in mind. The battery cradle acts as a counterbalance, while the overhead strap alleviates pressure from both the front and back of the head. I experimented with the glasses mode by removing the battery but quickly realized it's best for stationary use.Visual Clarity and PerformancePutting on the headset was like stepping into a new dimension. The dual 1920 x 1920 displays running at 90Hz offered stunning visual clarity. The glasses comes with diopter dial that allows to get a clear, sharp view in VR. The fact that it doesn’t allow to adjust for astigmatism doesn’t bother me much. The high refresh rate provided a smooth, immersive experience.Immersed and Engage: Productivity BoostersThe first app I tried was Immersed, which allows you to work on multiple virtual monitors. Syncing my MacBook Pro with the headset required some effort, involving a pairing code and a companion app, but the result was worth it.With multiple virtual windows open, I could arrange my workspace just the way I liked it. The hand tracking feature was particularly impressive, allowing me to navigate the VR environment with simple gestures. This seamless interaction between typing and controlling the virtual monitors greatly enhanced my productivity.Using Engage took my productivity to the next level. Engage enables virtual meetings, presentations, and collaborative sessions in immersive 3D environments. It made remote teamwork feel more connected and interactive, significantly improving my workflow.Exploring Gravity SketchNext, I explored Gravity Sketch, an app that showcases VR’s potential in visual creativity. Manipulating objects in a 3D space was intuitive and enjoyable. The precise tracking of the Vive XR Elite made the experience smooth and engaging. I spent hours immersed in experimenting and sketching my ideas.Battery Life and PortabilityThe battery life is about two hours of use per charge as HTC claims, which is sufficient for most of my applications. For extended sessions, tethering the headset with a USB-C cable worked perfectly.Portability is crucial for me. The Vive XR Elite excels in this area. It can be packed into a small carrying case, making it easy to carry around. Compared to Meta's Quest Pro, the Vive XR Elite is noticeably lighter and more compact, making it the perfect companion for frequent travelers.
B**S
Not worth the money
I bought this with the intended propose of content creation as well as an upgrade from my old clunky HTC Vive Cosmos. While the fit is much more comfortable and lightweight I would still rather use my old headset. Assembly and setup was very straightforward but my number one biggest issue with this thing is the horrible battery life when using the full face tracking (sold separately!) which is super disappointing as the face tracking was the main reason for buying this. I initially thought the issue was with the battery so I bought another one off of the HTC website and it wasn't much better. The battery life lasts about 30 minutes and the one it came with stopped working completely! I used the recommended voltage to charge it so that is not the issue. The standalone performance is also quite sub-par, and was honestly better on my og quest. For full body tracking features you need to purchase a dongle (which I did, also sold separately!) which is only compatible with the ultra expensive Vive Ultimate Trackers that I don't own! Unless there is a way to jump through some hoops to use the 3.0 Vive trackers, this also defeats the propose of me buying this thing in the first place. Overall I wish I had spent all this money on something else
C**H
Much improved since last year!
This new bundle with the "Deluxe Pack" seems to have fixed all of the comfort problems that previous reviews complained about - the new soft cushion/gasket has zero light bleed, and was comfortable to wear, even after an hour. The new wide "deluxe" head-strap also provides comfort and balance for extended use. I tried several apps/demos from the Vive Store, probably the Mona Lisa virtual tour was the most impressive. There was 1 app that required hand-tracking only (instead of controllers), and while it was good at tracking my hands & fingers location, it was almost impossible to "click" so I gave up on it. The Browser lets you watch YouTube 3D videos (and I assume other websites). I tried PC tethering (Half-Life:Alyx) both with Wifi 6E and USB3 - the USB was way smoother/consistent. I tried to use Windows 11 "mobile hotspot" but that didn't work with 6GHz band (even though the Wifi adapter supports it) - not HTC's fault, just pointing out to anyone reading this that USB is better and less frustrating - just have to get a long cable that has a 90-degree USB-C connector on 1 end (the wide headstrap has a hole in it for the USB port on top of the battery pack, but I can almost guarantee you'll break the connector and/or port if you try running USB cable through there while playing). The lenses are good - I like that it lets you use without glasses - though my prescription is 4/4.5 and I had to rotate to 5.5/6 (the max), so if your glasses Rx is worse than ~5, it might not provide enough correction. IPD adjustment is great. The resolution is also high enough to read text in-game and via passthrough video (I could reply to message on phone without taking headset off). I couldn't test phone mirroring as that's an Android-only feature (I have iPhone). LCD color quality is not as good as OLED, but weren't any "god rays" with these lenses. FOV is similar to other headsets (way less than the claimed 110, at least for my head/eyes). The setup/calibration process was easy enough, but I have experience with a few other VR headsets. The controllers (inside-out tracking) were quite accurate, never had a problem with losing them or "jumping". Fan noise is definitely a thing - the built-in speakers are decent, but I wish it had a 3.5mm headphone jack to plug in my own headphones (most bluetooth headphones are too laggy for gaming). Should you get it? at the $899 sale price, it's $100 cheaper (and does more) than the Valve Index bundle, but still costs more than Meta Quest 3 (with battery+strap).
W**W
It does not fit over prescription glasses in any way.
It does not fit over prescription glasses in any way.It might be ok if you do not need glasses or have contacts, but I will never know.
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