- Experience the most realisticvisually stunning graphics!Product Information Engage in the ultimate battle ofwits and wills with the most ruthless force in history in CommandosBehind Enemy Lines. Set inthe backdrop of WWII, Commandos is a real-time wargame that putsyou in command of a squad of elite Allied Commandos whose job is to complete24 dangerous missions behind ene.
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Based on real historical events during World War II, Commandos:
Behind Enemy Lines is an action-packed war game. Its
real-time AI engine puts you in complete control of six
individual commandos as they infiltrate hostile territories and
engage in heated combat. Commandos: Behind Enemy Lines
incorporates the action and suspense of a Dirty Dozen with the
personality of a Hogan's Heroes.
From the Manufacturer
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Engage in the ultimate battle of wits and wills with the most
ruthless force in history. Set in the backdrop of World
War II, Commandos is a real-time war game that puts you
in command of a squad of elite Allied commandos whose job is to
complete 24 dangerous missions behind enemy lines. Your goal is
to thwart the German war effort by means of sabotage and
genius. This action-packed strategy war game is set apart by its
revolutionary artificial intelligence and the ability to control
six individual commandos, each with a specific skill, as they
infiltrate hostile territories and engage in intense combat. Your
perilous missions will take you from the parched desert of North
Africa to banks of the Rhine, from the ainous fjords of
Norway to the beaches of Normandy.
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Review
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The premise of Commandos is a model for the game itself: Just as
the heroes of this game prevail in dangerous operations
through unorthodox yet undeniably effective means, so too is
Commandos a successful real-time strategy game because of its
refusal to adhere to the genre's conventions. Pyro Studios has
produced a genuinely original game of tactics, planning, and
precision, one with impressive visuals and slick production
values and one that will surely please fans of strategic combat,
puzzle-solving, and World War II-era warfare alike.
Its isometric perspective recalls any number of real-time
strategy games that came before it, but a closer inspection
reveals Commandos' striking attention to detail. The prerendered
2D s all look different, beautiful, and realistic, and
accurately depict Nazi-occupied regions in Norway, North Africa,
and Eastern Europe. You'll never find a scenario that looks
boring; enemy barracks, tanks, electric fences, river dams, and
much more all serve to make every mission dynamic and different.
You even get some nice eye candy for good measure - enemy
vehicles and structures go out in glorious pyrotechnics at the
hands of your demolitions expert. And not only can you set the
screen resolution to your liking, but you can zoom the screen in
and out, set up split-screen cameras to keep tabs on isolated
commandos, or set tracking cameras to follow enemy patrols.
Your six Commandos are all unique in appearance and attitude.
They move smoothly whether they're walking, crawling, running, or
plying any of their deadly skills, and you can learn all about
them through a fast and friendly in-game tutorial that focuses on
each of their individual skills. They're a charismatic bunch and
will quickly grow on you, although their German enemies look
rather boring by comparison. There isn't much music to speak of
in Commandos, and the sound, though authentic, is sparse. And
though the commandos sound great and become immediately
distinguishable through their speech, they have disappointingly
few speaking lines. The Germans don't have a lot to say either.
An unobtrusive and clever interface borders the screen, showing
the various tools in the selected commando's knapsack, any of
which can be selected with the click of a mouse. However, this
interface is mostly for show; it's quicker just to hit the
appropriate keyboard hotkey to select your green beret's combat
for example - and in Commandos, every moment counts. Moving
your men is as simple as clicking the desired destination or
double-clicking to make the commando run. You need to micromanage
everybody, and no one will move an inch without your express
orders. This isn't a problem; just keep your idle men hidden at
all times and you'll be OK.
To be sure, Commandos is a good strategy game not so much
because of its fine look and interface, but because it makes you
think. You needn't worry about real-time strategy protocol like
fog of war and resources or having to restart from scratch every
time you mess up (you can save whenever you like). Instead, you
get a select group of spets at your disposal, along with a
concise yet informative mission briefing that clearly defines
your task. You have nearly limitless reconnaissance data at your
disposal; you can scroll all around the , identify all enemy
patrols, and even see each enemy's field of vision represented
onscreen through a sweeping colored cone.
And so, you'll always have your work cut out for you - what you
need to do is figure out exactly how to get the job done. Thus
you need to develop a long-term plan, not unlike the skilled
chess player facing an equally competent nent. Essentially,
you must figure out how to eliminate every enemy who stands in
your way without any of the other enemies noticing. This will
never prove an easy task, as the odds are always awful. But then
again, the elements of stealth and surprise are always on your
side. Guards cannot hear your men moving, nor can they hear their
fellows die by your silent weapons. But if they see any of your
men, or witness anything suspicious, they'll get riled up and
you'll be in serious trouble.
To succeed, you must coordinate your troops. For instance, the
marine is an adept killer, able to emerge from underwater
instantly, armed and ready with and harpoon - but he
needs the green beret's brawn to dispose of the bodies. And if
the can find an enemy uniform and distract the enemy, then
the driver will be able to sneak past and steal a parked tank.
The combinations aren't always binary; solving certain situations
in Commandos can be very complex and challenging but always
logical and predictable. You cannot slow the game down or speed
it up, and so you'll occasionally need to employ a little
dexterity and good timing. But these action elements only amplify
the game's visceral appeal and do not detract from its strategic
core. You'll also run into the occasional pathing problem trying
to operate a large vehicle, but aside from that, Commandos
controls just fine.
Commandos contains a single linear campaign composed of 20 big
missions. The linearity isn't problematic; while there exists a
best way to win each scenario, you always get plenty of room to
be especially creative or just a little reckless. And because
they're well designed and open-ended, you'll want to play most of
them more than once. Any of these missions can be attempted
cooperatively with up to five other players, each responsible for
at least a single troop. However, the true pleasure in this game
is coordinating the entire squad single-handedly, anticipating
how a situation will transpire and watching it go according to
plan or successfully improvising when things don't go your way.
And what a pleasure - after you navigate your team through or
past some 50-odd nonchalant German guards, destroy a vital enemy
installation, and hijack a means of escape, you may well find
Commandos sneaking its way to the top of your list. --Greg
Kasavin
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot Review
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