🎉 Unleash Your Inner Marksman with the Fate XXII-100!
The Nerf Rival Fate XXII-100 Blaster is a high-performance, breech-load blaster that features an adjustable rear sight and fires rounds at an impressive velocity of 90 feet per second. It includes 3 Nerf Rival Accu-Rounds, designed for optimal accuracy and flight consistency, making it the ultimate choice for precision shooting enthusiasts.
C**U
Best of the Rival series
I have a huge Nerf gun collection and can say with certainty that this is probably one of the more accurate and precise guns. The loading mechanism is perfect and never jams, and the strength of the gun is pretty top notch. Every bullet hits the same target even from 20 feet.
T**R
This gun seals its’ fate!!
Pros-rival build quality, fast shipping to SF, xlnt gift n presentation box, hits hard, ez to prime, fun as heck in-spite of steps to fire n load, fab pricing.Cons-typical skimpy Hasbro ball count, no on board capacity, colors are ok but kinda juvenile but Tis a toy in the end; I get it.This new series release is a winner overall as Rival is the benchmark of quality for Hasbro so fit n finish is exemplary-no creaking or sharp edges etc but the new rounds are hardly any better except less weight so they do fly faster but not anymore accurately.Buy in confidence as these are soooooo much fun n $12.50????? The price of a pack of cigs or a burger n fries; both are much worse for ya than these thoroughly enjoyable blasters.I dig!!!!!✌️🙌🤟
M**I
Averages 93 FPS on the Chronograph; a budget Rival accu-plink Jolt.
My ProChrono Digital chronograph measured the speed of the Rival Rounds fired by this stock Nerf Rival Fate XXII-100 blaster at an average of 93 feet per second (FPS) using Nerf Rival Accu-Rounds (it is not compatible with shooting darts, only Rival balls: 90 FPS, X-Shot ammo: 92 FPS, and HeadShot ammo: 84 FPS, respectively). The standard average velocity of a Nerf Rival blaster is 100 FPS so the velocity of the Fate’s shots are slightly less than the standard. However, it is marketed as a precision sidearm and at this it seems to fulfill it’s purpose as best it can. The secret of their improved accuracy claim seems to rely on the larger dimpling on the surface of the rival balls, making it resemble…aftermarket product type ammo. It may be easier to operate than the Rival Knockout, but still takes some intuition in order to operate. Apparently you need to pull all the way back on the T-bar handle, as pulling only enough to prime it does not activate the breech to open up. Pulling all the way back to the furthest extent makes the front barrel extend forward, revealing the breech to allow the insertion of a round, or two. Even three at a time, but it will be cumulatively weaker in force when firing multiple rounds; The blaster was designed for one at a time, but it is comical that it allows more than one if you so choose. The Fate is backwards compatible with regular Rival Rounds and can shoot them nearly just as well in my testing. Aesthetically, the blaster is rather appealing in both design and performance aspects. The powder blue and electric yellow coloration make a terrific contrast alongside the standard black and orange Rival colors. The iron sights would look at home on an SMG (Sub-Machine Gun), but looks just as well on this pistol. The green translucent plastic front sight add an especially cool flair to an already fantastic color scheme, but sadly the adjustable yellow rear indent is too loose and wobbles around if not in the foreword most position. This all but defeats the purpose of allowing it to be adjustable in the first place. There is a locking mechanism located above the handle grip on the right side. Speaking of the pistol grip, I find it comfortable and ergonomically pleasing. Unusually enough, there is no internal locking mechanism preventing the blaster from being fired before closing the breech. As a result, the round will not seat into the breech until the front barrel is pushed inward. Nerf typically goes out of their way to insure the blaster does not work until it is properly loaded, but in this case they did not feel like it was a concern (and maybe they were right). In conclusion, like the Knockout, I do feel that having to seat the round into the breech by pushing in the front barrel is still an extra step to have to perform in order to operate the blaster, but I suppose Nerf wanted a safer single shot blaster that exclusively shoots balls only. This attractive side arm is more form over function, but fills in the missing void of the single shot budget blaster that people can plink around with at home or at work (or wherever permitted). Competitive “Nerfers” will probably not be using this much, but it does indeed accomplish what it was designed to do, and does it remarkably well in light of it’s cost. Also, accuracy, giftable, and durability are it’s hallmark attributes, a rarity from Hasbro as of late.
D**N
Entry-level RIVAL blasting, but are Accu-Rounds worth the investment?
While Hasbro has been "testing the waters" with the Hyper series and a ton of questionable licensed blasters, fears abounded that RIVAL might be going the way of the dodo. Thankfully, this is not the case as this fearsome new jet black and soft blue RIVAL series has hit the scene. The Fate XXII-100 is the entry-level option, that being the least expensive and therefore most accessible of the three (along with the Vision and Pathfinder).Right out of the gate, the Fate has a great look. Aside from the previously mentioned colors (which I feel look quite sharp), it also has a nice pop of yellow running down the underside and some orange on the trigger and barrel. The opaque green plastic sight is quite fun, as well, and on a RIVAL blaster is actually somewhat relevant. The plunger tube has an interesting "T" shaped pull, and the draw is reasonable given the power of the blaster in question.Speaking of power, performance-wise the Fate is about on par with what you'd expect from a RIVAL pistol, putting it in the same category as the ever-popular Kronos. Its loading mechanism, however, leaves something to be desired; first, the plunger must be pulled back, which opens the breech. A ball can then be loaded, followed by pushing the barrel in (it pops out with the breach) to ready the blaster for firing. It's not terribly complicated, but it's slow going compared to the rack-and-slide action of the Kronos. But the real question here is do the new RIVAL Accu-Rounds do what Hasbro claims? The short answer is no; they're definitely high-velocity and reasonably accurate (especially by Nerf standards), but outside of the nice blue color and larger dimpling, they seem largely the same as the well-known yellow RIVAL rounds. The fact that the Fate only comes with 3 of these and they're easily lost is definitely a factor in my value rating here.Overall, the Fate is a nice little blaster for the price tag, and while not something that can be called purely competitive it's certainly a good performer. Just don't expect the Accu-Rounds to do anything that existing RIVAL rounds don't already do, which is probably a benefit since Hasbro is likely to charge obscene prices for the new ammunition anyway.
M**E
Nice!
Powerful nerf guns. Lots of fun!
J**M
Nice blaster
Nice blaster, good power.
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